Type of course:
Digital learning, Lesson
Language:
EN
Duration:
1 hour, 30 minutes
Workload:
1 hour
Proficiency:
Beginner
Target:
Students, Professionals
This lesson explores how interaction and embodiment technologies enable meaningful and immersive XR experiences. Learners examine motion tracking, hand, eye, and facial tracking, locomotion methods, and multisensory feedback such as 3D audio, haptics, and physiological sensing. The lesson highlights how these technologies support presence, agency, and realism by tightly coupling user actions with virtual responses. By the end of this lesson, learners will understand how embodiment technologies influence immersion and will be able to evaluate interaction techniques based on usability, realism, and application goals.
Learning outcomes
- Describe the role of interaction and embodiment technologies in supporting presence and agency in XR experiences. Identify and explain key tracking technologies, including motion tracking, hand, eye, and facial tracking, and their underlying principles. Compare locomotion methods (e.g., controllers, physical walking, teleportation, gaze-based navigation) in terms of immersion, comfort, and spatial constraints.
- Assess how multisensory feedback technologies (audio, haptics, physiological sensing, BCIs, olfactory interfaces) enhance realism and engagement.B111
- Critically evaluate interaction and embodiment strategies to determine their suitability for specific XR design goals and user needs.
Course Content
Topics
Uncategorized