Type of course:
Digital learning, Lesson
Language:
EN
Duration:
15 minutes
Workload:
2 hours
Proficiency:
Beginner
Target:
Professionals
The concept of Virtual Reality was introduced early in the 20th century and was initially supported by military and academic developments. These developments were challenged by science fiction writers who tried to imagine what it would be like to immerse real people in a completely virtual space.
The convergence of several factors, such as the miniaturisation of electronic components, the availability of more power and connectivity, and the emergence of new technologies in 3D, enabled manufacturers to deliver valuable products and developers to create valuable use cases.
These developments accelerated in the 2010s, and the 2020s could be the decade for the democratisation of the use of virtual reality.
Some may see VR as a toy or a gadget, and in some situations it certainly can be. However, it can be an extremely powerful tool if designed and used in the right way. This nugget provides information to help you understand what VR is and the key elements for a valuable VR experience.
Learning outcomes
- The nugget introduces what is VR, and some applications in the industry
- To justify the choice for a VR applcation depending on the needs and objectives of the target solution
- To justify the choice for a VR applcation depending on the needs and objectives of the target solution
Course Content
Topics
Digital Transformation, Virtual Reality (VR)
