Type of course:
Digital learning, Lesson
Language:
EN
Duration:
2 hours
Proficiency:
Beginner
Target:
Students, Workers
SUMMARY
This course serve as the complete documentation for the XRTwinScape Extended Reality (XR) solution, detailing the Dashboard for author and user management, the lesson creation and processing pipeline, the Editor for trainers to design and customize immersive training content with annotations and dynamic filters, and the Player guide for trainees on accessing and personalizing their immersive learning experience.
About The Author:
Daniele Monaco, director at Picaresque. Developer of XR Applications and Videogames.
Learning outcomes
- By the end of this lesson, trainers will be able to access the XRTwinScape solution, understand the purpose of the dashboard, and successfully create and manage a new XR Lesson.
- By the end of this lesson, trainers will be able to use the XRTwinScape Editor interface to create and position contextual annotations (text, image, audio, video), set dynamic filters, and publish a customized XR Lesson.
- By the end of this lesson, trainees will be able to personalize your learning experience, navigate the immersive environment using the available controls, and complete lesson objectives by interacting with contextual annotations
Course Content
Topics
Advanced Manufacturing, Automation and Robotics, Digital Transformation, Simulation Tools, Extended Reality (ER)
Tags
Industry 5.0
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