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Immersive Creativity in furniture design processes

By Arts et Métiers Institute of Technology

Type of course:

Digital learning, Path

Language:

EN

Duration:

1 hour, 50 minutes

Workload:

6 hours

Proficiency:

Intermediate

Target:

Manager, Students, Pupils, Professionals, Workers

Consumers are increasingly looking for customised furniture that meets their precise needs, both in terms of functionality and aesthetics. In the co-creation chain for customised furniture, it is necessary to control and optimise all stages from empathy (the moment when the consumer presents his needs to a solution provider) to manufacturing. What’s more, the products manufactured must be increasingly sustainable in order to meet social and environmental challenges. This can involve transforming the digital chain, working practices and production resources, and adopting a “design globally, produce locally” approach1.In this approach, design resources are based on collaboration between actors, fully supported by digital, collaborative and remote tools. This facilitates co-creation between actors who are not physically present. On the other hand, production can be done locally to limit the environmental footprint of furniture production. One way to support these changes is to transform the very first stages of collaboration between a designer and a consumer expressing a need.How can these two people work together to define the need and find solutions? The module will describe the methods to integrate multi-users creativity based on immersive and interactive digital tools, and their impact on a design process.


Learning outcomes

  1. By the end of the module, Learners are able to describe the concepts of creativity and steps for an efficient immersive creative session
  2. By the end of the module, Learners are able to identify the key functions of an immersive creative session and explain the specific advantages of this approach compared to traditional creativity
  3. By the end of the module, Learners are able to deploy an immersive creative session for their own use case in a context of digital collaboration with customers and designers.
LessonEvaluation of the knowledge about Immersive Creativity
LessonSetup an immersive creativity session
LessonExperience an immersive creativity session

Topics

Digital Transformation, Extended Reality (ER), Virtual Reality (VR)

Provided by

Content created in 2023
+223 enrolled
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Course Includes

  • 2 Quizzes
  • 1 Certificate of achievement

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